Combat is very much a matter of knowing your proper spacing and timing, of learning enemy tells for impending attacks and knowing the animation lengths for Remi’s own moves, that leads to repeated success. You fight through hordes of mecha-monsters with a mixture of light and heavy attacks, which can be chained together to keep combos going for as long as you can manage to go without getting hit. Gameplay is a bit like Diablo in nature, but perhaps with a bit more emphasis on hack ‘n’ slash action. We wouldn’t recommend this one based solely on its narrative, but you’ll likely be satisfied by what’s on offer. The Japanese voice acting is a nice plus, and Remi and Lore’s frequent banter as you plough through levels helps to keep things lighthearted while also subtly filling in gaps in the overarching story. Lore claims that his ‘Master’ has disappeared, which has caused Ragnoah to become overrun by hordes of mecha-monsters, and enlists (read: demands) Remi’s help in setting things right again.Īdmittedly, the narrative comes off as being a bit of an afterthought, rarely straying beyond tired anime clichés and humour, but it provides just enough context to the events on screen to keep the player interested. RemiLore’s story follows a schoolgirl named Remi, who accidentally wakes up a sentient, magical book named Lore when cleaning out her school’s library and finds herself transported to a distant land called Ragnoah. RemiLore, a new action RPG from Nicalis, caters more to this latter category, offering up a chill, beautiful adventure that’s light on new ideas, but still deeply enjoyable in its own right. What doesn’t often get talked about is the market for less intense games the sorts of experiences more geared towards people looking to play for a few hours when they can, rather than making their gaming habits akin to a second full-time job. In the modern game industry, it feels like there’s quite a continuous push for ‘event games’, like the sorts of action titles you see plastered over advertisements and social media just about everywhere you go.
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